================================================================

Title                   : Empire of Disorder
Filename				: toneodspmp3_3.zip
Author(s)               : Tonhao
Description             : A vanilla episode with 9 small maps, including start, secret and end map
Additional Credits to   : the Quake Mapping Community

================================================================

Changelog 1.1:
	> Repositioned a small object out of place in eod7;
	> Changed trigger_push speed value from 60 to 62 in eod8.

Changelog 1.2:
	> Small improvements to deathmatch settings
	
Changelog 1.3:
	> Fixed eod6 not displaying skybox in Kex Quake
	
Changelog 1.4:
	> Removed red/bold texts;
	> Removed last enemy in eod5;
	> Trigger_hurt now causes a hit-kill on any monster that falls into the
	bottom of lava pit, including the player, in eod7.

Changelog 1.5:
	> changed some sentences;
	> changed the height of some monster closets.

Changelog 2.0:
	> some changes on bots waypoints;
	> reformated some sentences;
	> removed the yellow armor of first secret in eod2;
	> minor changes on visuals in eod4;
	> small changes on some monsters position in eod4;
	> changed the ilusionary wall for a secret door in eod4;
	> rocket launcher can now be collected in eod5;
	> small changes on some monsters position in eod6;
	> changed position of rocket launcher in eod6;
	> changed the second secret item in eod6;
	> removed bars that block the way in the first arena on map eod7;
	> removed blue armor in first arena in eod7;
	> removed pentagram scrag spawn in eod7;
	> added a lift in the rocket launcher room in eod7;
	> removed fiend in nail gun room in eod7;
	> added some spike details on the walls in eod7;
	> changed the first secret item in eod8.

Changelog 2.1:
	> Deathmatch: fixed red armor room soft-lock in eod2;
	> realligned some textures in eod7;
	> changed a sentence before last arena in eod7;
	> Deathmatch: added a yellow armor in last room in eod8.
	
Changelog 2.2:
	> Co-op: removed soft-locks encounters in eod7 and eod8;
	> Deathmatch: removed some ammo boxes of grenade launcher room in eod2.

Changelog 2.3:
	> bars open at end of quad damage path in eod4;
	> decreased speed of teleport pillars in eod7 and eod8;
	> windpit now teleports players back to the previous room in eod8;
	> some changes on deathmatch layouts;
	> big improvements to bot waypoints;
	> demos replaced.

Changelog 2.4:
	> repositioned an object out of place in eod2;
	> repositioned the secret button in eod3;
	> increase the bridge heith by 16 unities in eod4;
	> Co-op: removed soft-lock of spawn room in eod7;
	> reworked some rooms in eod7;
	> quality of life changes to func_ilusionaries and unclipped corners;
	> changed all filenames.

Changelog 3.0:
	> remaded light settings with colored lights;
	> added support to makkon skyboxes;
	> changed almost all ceilling arquitechture;
	> changed some secrets activation;
	> quality of life improvements in general;
	> trigger_hurt in the bottom of lava pit in eod7 no longer takes hit-kill;
	> small changes in bots waypoints for kex quake.
	
================================================================

Known Bugs:
	> eod7: The fiends of last arena can end up not dying when touching
	the trigger_hurt at the bottom of lava pit. in this case the player
	will have to kil it manually. This can also happen in eod5, but it never
	happened in my tests.
	> eod7: IF you are playing with copper the message "the path opens for those who prosper"
	may appear prematurely at the end of the last arena. Map progression is not affected by it.

================================================================

* Bots *

Waypoints can be freely edited in-game with the nav_edit command and saved with nav_save in kex.

NOTE: The bot waypoints were made exclusively for deathmatch.
It is not recomended to use bots in co-op.

================================================================

* Play Information *

Single Player           : designed for
Cooperative 1-4 Player  : yes
Deathmatch 2-8 Player   : yes
Difficulty Settings     : yes

New Sounds              : no
New Graphics            : yes
Sound Track             : no
Demos Replaced          : yes
.map   Included         : no
.wads used              : QUAKE101, rogue, hipnotic, id_unused, knave and skips_2018

Software needed to play : Any sourceport with increased limits.

* Construction *

Base                    : New from scratch
Start of Development    : 21/05/22 (DD/MM/YY)
End of Development      : 01/09/22 (DD/MM/YY)
Editor(s) used          : Trenchbroom and TexMex
Tested With             : IronWail, kex and copper

================================================================

* Background *

Old rumors say that whoever picks up the Rune of Greed
will be the next champion of Empire of Disorder.
You decide to go on this journey, with this goal, and nothing can stop you...

* How to play *

unzip the eod3.0 folder in your quake directory, not inside id1 folder. In-game, open the
console and enter "game eod3.0" followed by "map eod0" without the quotes.

* For kex players *

You can unzip the eod3.0 folder in your quake rerelease directory or in:

"C:\Users\youruser\Saved Games\Nightdive Studios\Quake"

In-game, after entering "game eod3.0" in console you can simply start the episode via "new game" option.
To play multiplayer just start a new match and enter "game eod3.0" in console while
in-lobby. The map list will be available in "change settings" tab.

* For copper players *

Unzip the eod3.0\maps and eod3.0\gfx folders in your copper directory. In-game, open the
console and enter "game eod3.0" followed by "map eod0" without the quotes.

================================================================
* Aditional links *

Empire of Disorder Slipseer page: https://www.slipseer.com/index.php?resources/empire-of-disorder.118/
Empire of Disorder Quaddicted page: https://www.quaddicted.com/reviews/toneodspmp3_2_2.html
Makkon skyboxes Slipseer page: https://www.slipseer.com/index.php?resources/makkon-skyboxes.139/